GTA V: First Impressions / Excessive Fanboy Gushings
So despite my initial doubts, I managed to get a copy of the new Grand Theft Auto game today (release day) relatively easily and queue-free. The fact that I didn’t even pre-order only sweetens the deal. I’ve been a fan of the franchise since it’s first release in 1996 and have come to expect the release day frenzy that occurs every time a new addition to the series is released. Having played it for a few hours so far, It has forced a wrecking ball through my expectations. It’s amazing! I haven’t felt this amazed and awe-struck by a video game since I got my first taste of open-world freedom while playing GTA 3 in 2001. I’ve always considered my first time playing GTA 3 as one of my most memorable moments with a video game and at the time, it raised the bar to heights I didn’t think could exist. This latest installment to the GTA series feels just as ground-breaking as GTA 3 did to me, and it’s great to see not only how far the series has come in seventeen years, but that the series continues to raise the bar.
What strikes me most so far is it’s incredible execution of story-telling and character development, elements that it’s predecessor, GTA IV, was severely lacking. The sequence/mission in which Trevor Phillips, one of the game’s three main protagonists is introduced is easily one of my favourite introductions to a fictional character I have yet to come across. The intensity, presence and sheer “badass-ness”of the character during this sequence is like nothing I’ve ever seen in a video game and is sure to leave a lasting impression not only on fans but on the way in which video game characters are presented.
GTA V is as visually beautiful as it is ground-breaking. It leaves me with an inspiration to create art and an excitement for what the future of interactive story-telling has to offer.
Rockstar, you have my praise. Keep doing what you’re doing, because you’re clearly leagues ahead of your own industry….